Myth · early access

Fair play.
No guesswork.

An anti-cheat platform for game servers that combines independent signals and helps teams make informed decisions.

Multiple sources Explainable signals Moderator oversight
01 / Games

One system.
Different worlds.

Myth is being built as a multi-game anti-cheat platform. The first release targets Minecraft, with more game ecosystems to follow.

Minecraft
In development
01

Minecraft

First release

Rust
Planned
02

Rust

Next platform

Grand Theft Auto V — FiveM
Planned
03

GTA V FiveM

Next platform

Hytale
Planned
04

Hytale

Next platform

02 / Approach

Protection in layers

The system correlates different signals over time, accounts for uncertainty, and gives server teams a clear, actionable picture.

01

Signals, not labels

Myth builds a picture from independent observations. Suspicion remains suspicion — the system never presents it as fact.

02

Context matters

Connection conditions, signal consistency, and the full incident history are evaluated together.

03

Decisions stay informed

Moderation tools show the reasoning and help teams review disputed cases with confidence.

03 / Privacy

Verification, not surveillance

Myth is designed around data minimization. Verification is transparent, limited to protecting the game, and never turns a player's computer into an open book.

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  • 01
    Local processingCore analysis runs directly on the player's device.
  • 02
    Only what is neededOnly data required for a specific verification is collected.
  • 03
    A transparent processPlayers can see the verification status and understand its purpose.
MYTH.AC / EARLY ACCESS

Building a server
where fair play matters?

Tell us about your project. We will reach out when Myth is ready for its first integrations.

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CONTACT / MYTHAC

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